<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="3ptBaleSpike.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="7" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="2" filename="$data/shared/white_diffuse.dds"/>
    <File fileId="3" filename="3ptBaleSpike_normal.dds"/>
    <File fileId="4" filename="3ptBaleSpike_vmask.dds"/>
  </Files>


  <Materials>
    <Material name="baleSpikeBaseMat" materialId="5" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <CustomParameter name="colorScale" value="0.2 0.2 0.2"/>
    </Material>
    <Material name="baleSpikeDesignMat" materialId="6" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <CustomParameter name="colorScale" value="0.22 0.49 0.04"/>
    </Material>
    <Material name="setupMat" materialId="7" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="silverScratch" materialId="8" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="3ptBaleSpike.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="baleSpike_main_component1" shapeId="1" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="21" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7">
      <Shape name="baleSpike_vis" shapeId="2" clipDistance="300" nodeId="22" castsShadows="true" receiveShadows="true" materialIds="8,5">
        <TransformGroup name="attacherJointImplement" translation="0 0.2 -0.01" rotation="-180 -90 -180" nodeId="23"/>
        <TransformGroup name="topReferenceNode" translation="0 0.78 -0.01" nodeId="24"/>
        <TransformGroup name="config" nodeId="25">
          <Shape name="baleSpike01" shapeId="3" nodeId="26" castsShadows="true" receiveShadows="true" materialIds="6,8"/>
          <Shape name="baleSpike02" shapeId="4" nodeId="27" castsShadows="true" receiveShadows="true" materialIds="6,8"/>
          <Shape name="baleSpike03" shapeId="5" nodeId="28" castsShadows="true" receiveShadows="true" materialIds="6,8"/>
          <Shape name="baleSpike04" shapeId="6" nodeId="29" castsShadows="true" receiveShadows="true" materialIds="6,8"/>
          <Shape name="baleSpike05" shapeId="7" nodeId="30" castsShadows="true" receiveShadows="true" materialIds="6,8"/>
          <Shape name="baleSpike06" shapeId="8" nodeId="31" castsShadows="true" receiveShadows="true" materialIds="6,8"/>
          <Shape name="baleSpike07" shapeId="9" nodeId="32" castsShadows="true" receiveShadows="true" materialIds="6,8"/>
        </TransformGroup>
      </Shape>
      <TransformGroup name="collisions" nodeId="33">
        <Shape name="tineCollision01" translation="-0.95 0.04 0.175667" shapeId="10" compoundChild="true" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="34" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7"/>
        <Shape name="tineCollision02" translation="-0.32 0.04 0.175667" shapeId="10" compoundChild="true" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="35" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7"/>
        <Shape name="tineCollision03" translation="0 0.04 0.175667" shapeId="10" compoundChild="true" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="36" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7"/>
        <Shape name="tineCollision04" translation="0.32 0.04 0.175667" shapeId="10" compoundChild="true" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="37" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7"/>
        <Shape name="tineCollision05" translation="0.95 0.04 0.175667" shapeId="10" compoundChild="true" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="38" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7"/>
        <Shape name="tineCollision06" translation="-0.51 0.65 0.176" shapeId="10" compoundChild="true" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="39" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7"/>
        <Shape name="tineCollision07" translation="0.51 0.65 0.176" shapeId="10" compoundChild="true" collisionFilterGroup="0x20000" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="40" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7"/>
        <Shape name="tensionBeltMesh01" translation="-0.145304 0.0654896 -0.0487288" shapeId="11" nodeId="41" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7"/>
      </TransformGroup>
    </Shape>
  </Scene>

</i3D>
